We are finally live on Kickstarter!!!! Woo WOO! Full speed ahead and whiners below decks! My expectations are pretty modest, but it’s been an awesome ride so far. I’m not really expecting it to fund exactly, instead I think this will illustrate what I need to do for round #2. Obviously, the hope is there! […]
Been mind-consumed with the day-job, but we’re entering the final list of things that need to be done for our Kickstarter. It still needs work, I’m waiting on the artist to do a sneaky logo redesign, also finish redesigning the stretch goals graphics, and getting the animation finished. A big plus is Chris Bromley of […]
Been a while since we updated on what we’ve been up to… Play testing, play testing, PLAY TESTING. You can never play test your game enough and it’s really helping iron out the text and the rules. Making it easier to read, unambiguous. (Special thanks Heidi, your input here has been invaluable and it is […]
As some of you that have followed the design and evolution of Realm-Master will have noticed, I’ve fallen off the radar for some time. Truth is, I’ve been really ill over the last 6 months, and really really ill over the last 3 months. It started with a general feeling of being unwell, some sort of […]
The short answer is there’s so much to do… When I first started talking about Kickstarter there was a sudden bubble of interest around people that knew me, they knew I’d be working on my board game for 2+ years. They had played the original paper cut-out game and concluded I was on to something, even […]
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