And after what seems like an age equivocating instead of just manning the heck up and doing it, we’re now on Kickstarter!!!
Asteroid mining research continues… Exploring abandoned mines. In Space Station Commander, where you mine an asteroid for valuable metals, you must have some kind of prospecting action, which is partly random. Real life mines have a primary mineral and produce several secondary less valuable minerals…
Latest versions of the board game box, with a more diverse cast of heroes, redrawn less pervy looking squire, princess looking a bit more proactive, and a barcode*. *The barcode is for demonstration purposes only. If you tried to scan it the shop would think it was sprouts or something… :p
Waiting to hear back from our artist again, currently working on the mid-level version of our box art… hmmm… should probably chase him, it’s been a few days…. **fidgets impatiently**
Starting to assemble the revised and improved Kickstarter campaign. Lower price, better graphics, better video. The threshold will be only 1,000 the price will probably be £23 (bit nervous because this is very low)…
Just a quick note, that we haven’t abandoned this… currently getting demo board game made. Awaiting prices, going to get the artist, or possibly a new artist entirely on board.
We are finally live on Kickstarter!!!! Woo WOO! Full speed ahead and whiners below decks! My expectations are pretty modest, but it’s been an awesome ride so far. I’m not really expecting it to fund exactly, instead I think this will illustrate what I need to do for round #2. Obviously, the hope is there! […]
Been mind-consumed with the day-job, but we’re entering the final list of things that need to be done for our Kickstarter. It still needs work, I’m waiting on the artist to do a sneaky logo redesign, also finish redesigning the stretch goals graphics, and getting the animation finished. A big plus is Chris Bromley of […]
Been a while since we updated on what we’ve been up to… Play testing, play testing, PLAY TESTING. You can never play test your game enough and it’s really helping iron out the text and the rules. Making it easier to read, unambiguous. (Special thanks Heidi, your input here has been invaluable and it is […]